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Fill it game without java
Fill it game without java









replaceTileName is the name of the block that will be replaced.Replaced blocks will be dropped and can then be collected as if they were mined with a pickaxe or shovel. It will replace all blocks in the fill region, including air. It will replace only air blocks in the fill region. It will replace blocks on the outer edge of the fill region, and replaces inner blocks with air. It will replace blocks on the outer edge of the fill region, but does not replace the inner blocks. replace will replace all blocks in the fill region, including air.It is the data type or variation of the block if more than one type exists for that tileName. tileName is name of the block to fill the region.to is the ending x y z coordinate for the fill region (ie: opposite corner block).from is the starting x y z coordinate for the fill region (ie: first corner block).

fill it game without java

It is the variation of the block to be replaced if more than one type exists for that newTileName.

fill it game without java

newTileName is the name of the block that will be replaced.dataTag is the data tag for the fill block.destroy - Replaces all blocks in the fill region, including air.keep - Replaces only air blocks in the fill region.hollow - Replaces blocks on the outer edge of the fill region, and replaces inner blocks with air.outline - Replaces blocks on the outer edge of the fill region, but does not replace the inner blocks.replace - Replaces all blocks in the fill region, including air.It tells the command how to fill in the region.

fill it game without java

It is the variation of the block if more than one type exists for that block.

  • block is name of the block to fill the region.
  • to or x2 y2 z2 is the ending coordinate for the fill region (ie: opposite corner block).
  • from or x1 y1 z1 is the starting coordinate for the fill region (ie: first corner block).










  • Fill it game without java